Tournament Rules

Field Dimensions

1. The field length will be 50 yards. 40-yard playing field at the 40 yard line with a 10-yard end zone.

Game Overview

1. Each game will include three locally certified officials.
2. A coin toss will determine which team gets the ball first. That offensive team will begin possession of the ball on the 40-yard line with their choice of hash or middle of the field.
3. Each game lasts 20 minutes with a running clock (Overtime Procedure, THE BATTLE ROYAL, covered below.)
4. The clock never stops unless an injury, team timeout is called, 2:00 warning, incomplete pass, or out of bounds.
5. Each team will receive 2 timeouts per game (Timeouts are 1-minute long).
6. Softshell helmets are required to be worn for all skill players except for the Quarterback.
7. Mouthpiece must be worn during play of the game.
8. Registered players can only play with their respective registered age group of 1 team.
9. If a team scores a touchdown with no time remaining on the clock and they are down by 3 points or less, they must attempt their extra point(s).
10. The official will declare when the clock is at the last 2 minutes.
11. The referees will confirm the official score and time on the field for each game.

Moving the ball

1. All snaps at the 40-yard line must be off the QB-TEE. QB may take a shotgun off QB-TEE at any time.
2. The offense has three (3) downs to gain a first down. The first down markers will be at the 25 and 10-yard lines.
3. Once inside the 10-yard line, the offense has 3 downs to score a touchdown.
4. The first person to control the football off the QB-Tee is the QB. The QB is never eligible to run.
5. The QB has 4 seconds to throw the ball or lost of down.
6. The QB can make one exchange (ex. pass or toss). No double toss passes, reverses, or hook and ladder.
7. Defensive players cannot cross the line of scrimmage.
8. The quarterback can NEVER run the ball.

Point Values

1. Offensive touchdown = 6 points.
2. 10 Yard Extra Point = 1 point.
3. 15 Yard Extra Point = 2 points.
4. 20 Yard Extra Point = 3 points.
5. If the coach does not respond to the official on which yard-line for the extra point(s), the official will place the ball on the 10-yard line to go for 1 point. Once this decision is made, coaches cannot overturn this decision.
6. Defense gets 2 points for turnover on downs.
7. Interceptions will count for 3 points.

Coaching Team & Rosters

1. There will be one offensive coach allowed on the field at any time and five (5) active athletes.
2. The coach must be positioned behind the offensive huddle.
3. No defensive coaches are allowed on the field.
4. Only official players on the roster for one team are eligible to play. Any cheating disqualifies your team and eliminates eligibility for the BSA National Championship.
5. Teams can carry a maximum 22-man roster.

Gameplay

1. No blitzing allowed the entire game (INCLUDING overtime). If a team blitz, they will be penalized 15 yards, un-sportsmanlike penalty.
2. No blocking.
3. No offensive running plays.
4. Offensive team is required to provide their own game ball appropriate for the age group of the tournament they are competing in.
5. Face guarding is allowed.
6. Blocking will result in a loss of down and return to the previous spot.
7. The ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee or the football touches the ground. A defender can leave his feet to make a tag. The offensive player can leave his feet as well.
8. Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot unless it’s 3rd down. In that case, it will be a turnover on downs.
9. The offensive team will have 25 seconds to put the ball into play. Not doing so will result in a delay of game penalty which is a loss of down.
10. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay of the offense in retrieving and returning the ball to the official will result in a delay of game penalty.
11. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.
12. Offensive pass interference will result in a return to the previous spot plus a loss of down.
13. The QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.
14. An interception will result in an immediate stoppage of play and a change of possession with the intercepting team gaining possession at the 30-yard line. If an unsportsmanlike penalty is given to the intercepting team, they will be penalized 10 yards and will start from the 40-yard line.
15. Excessive celebration is not allowed and will not be tolerated. At the discretion of the referee, if a team is penalized for excessively celebrating or clearing of the sideline, the result is an unsportsmanlike penalty and a loss of down.
16. A game cannot end with a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.
17. The offense (wide receivers) has to line up outside the tackle box, and one receiver has to be on the line on each side.
18. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and can NOT return to the game. If players are involved in pushing or shoving, they may be ejected immediately from the game at the referees’ discretion. If a second incident occurs with the same player(s), they will be ejected from the tournament in its entirety. If a team’s bench clears, resulting in a fight, both teams are ejected, resulting in a forfeit. The referee has the right to throw any player, players, or team out of the game. The BSA staff has the right in extreme cases to eject players, coaches, teams, and bystanders of any tournament. The ejected party will have to leave the facility immediately. A referee can also give a 15-yard unsportsmanlike penalty.
19. BSA staff WILL NOT overturn a referee’s call and there is no protest procedure.

Offensive Penalties

1. False Start / Illegal Motion: 5-yard penalty (loss of down)
2. Blocking: 5-yard penalty loss of down
3. Fumbles: dead ball spot (offense keeps the balls)
4. Offensive Pass Interference 15-yard penalty (loss of down)
5. Unnecessary Roughness: 15-yard penalty (loss of down)
6. Unsportsmanlike conduct: 15-yard penalty (loss of down)
7. Fighting (Automatic Ejection)

Defensive Penalties

1. Encroachment: 5-yard penalty (Repeat Down)
2. Holding: 10-yard penalty (Repeat Down)
3. Pass Interference: 15-yard penalty (No automatic first down)
4. Unnecessary Roughness: 15-yard penalty (First Down)
5. Unsportsmanlike conduct: 15-yard penalty (First down)
6. Fighting (Automatic Ejection)

Overtime Procedure – (THE BATTLE ROYAL)

1. If a game is tied at the conclusion of regulation time, it goes to overtime.
2. The officials will invite each team’s captains (no more than 2 per team) to the 40-yard line for the overtime coin toss. The designated field captain for the visiting team will call heads or tails. The winning team of the coin toss can either decide to play offense or defense.
3. Overtime periods consist, through the first two, if necessary, of a two-possession series with each team getting one possession on offense and one possession on defense. The team on offense will always start at the designated 30-yard line (unless relocated by a penalty). The team on offense can choose to start its possession with the football anywhere on or between the hash marks.
4. Coaches will choose the receiver and defensive back from their respective teams to go head-to-head each possession.
5. Each team retains the ball 1 time to score.
6. The team that scores the most points during regulation and overtime wins the game. If the game is still tied after an overtime period, there will be another overtime period.
7. If neither team scores after two attempts, it will then go to penetration. Whichever team drives the ball the furthest will win the game.
8. If there is no completion, or the deepest completion is equal, the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to either take offense or defense.
9. Teams will be required to run a 2-point conversion play after a touchdown when a game reaches a second overtime period.
10. This format will be repeated until a clear winner is declared.

BSA National Championship Format

1. All BSA 7v7 Passing League locations will come together to determine the best teams at each event for entry into the National Championship Tournament.
2. The top 4 teams from each location will be invited to participate.
3. Teams will be placed into 4 team pools. Each team will play 3 pool play games to determine seeding.
4. One team from each location will be placed in a bracket.
5. Seeding will be determined by
1. Record
2. Total points scored.
3. Point differential total score minus total give up.

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